We believe that collaboration between fields can lead to an acceleration of research. Our specific goal is to let Human Computer Interaction meet Material Science. In achieving this we want to push the limit of end-user interactive devices and make them malleable and reconfigurable on demand.
Isabel Qamar is an EPSRC Research Fellow in Human Computer Interaction in the Bristol Interaction Group at the University of Bristol, UK and is currently on secondment at CSAIL, Massachusetts Institute of Technology (MIT). She has a background in Aerospace Engineering and undertook her PhD within the Advanced Composites Collaboration for Innovation and Science (ACCIS) at Bristol developing 3D printed vascular networks for self-healing polymeric materials.
Anne Roudaut is a lecturer in Computer Science, Leverhulme Trust fellow and co-leader of the Bristol Interaction Group. She spent two years at the Hasso Plattner Institute and did her Ph.D at Telecom ParisTech. Future interactive devices will vary in form factors and technologies and she has contributed seminal work on shape changing interfaces. Her research aims at shaping the software and hardware of these future devices.
Rainer Groh is a Royal Academy of Engineering Research Fellow based at the Bristol Composites Institute (ACCIS) of the University of Bristol. He received a PhD in Advanced Composites from Bristol exploring the potential of fibre-steered carbon composites for lightweighting of aerospace structures. He is now researching the use of instabilities as a means of embedding shape-changing functionality in materials and structures.
David Holman is a research scientist at Tactual Labs. He holds a PhD from Queen’s University and was a member of the Human Media Lab, one of Canada’s premier multidisciplinary media laboratories. He designed and prototyped next generation product concepts at Intel Corporation. His early research in digital-paper interaction led to the development of Organic User Interfaces, a new paradigm in Human-Computer Interaction, and the world’s first interactive paper-like computer.
Each field of science has different practices when it comes to publishing. While journals (e.g. Advanced Materials) are the main venues for publication in Material Science, HCI conferences (e.g. CHI the 2nd SIG of ACM) have higher impact factors than the best journals in this field. Qamar I., Groh R., Holman D., Roudaut A. Bridging the Gap between Material Science and Human-Computer Interaction. ACM Interactions.PDF Qamar I., Groh R., Holman D., Roudaut A. HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, ACM.PDF Al Maimani, A. Roudaut A,Frozen Suit: Toward a Changeable Stiffness Suit and its Application for Haptic Games.Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ACM.PDF Baousi, K., Fear N., Mourouzis C., Stokes, B., Wood H., Worgan P., Roudaut, A. Inflashoe: A Shape Changing Shoe to Control Underfoot Pressure. Proceedings of the extended abstract of the 2017 CHI Conference on Human Factors in Computing Systems, ACM. Late Breaking Work.PDF Sue Ann Seah S.A., Obrist, M., Roudaut A., Subramanian S.Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove - ExoSkin. Proceedings of the 15th IFIP TC.13 International Conference on Human-Computer Interaction. Volume 9299.PDF Roudaut A., Karnik A., Löchtefeld M., Subramanian S., Morphees: Toward High Shape Resolution in Self-Actuated Flexible Mobile Devices.Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, ACM.PDF